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AR/VR/XR mooc video

Ed tech must reads: Column #37

First published in Campus Morning Mail 31st May 2022

2021 to 2022: The Decade of the MOOC from Journal of Interactive Media in Education

Remember when MOOCs were going to be the comet that wiped out the dinosaurs of Higher Education? As with most predictions about the future of learning and teaching, that wasn’t the case but MOOCs have found an important niche in the ecosystem nonetheless. This review article from JIME looks over 25 MOOC related articles published in the journal, finding four key themes: situating MOOCs; learning design and roles; MOOCs and languages; and accessibility and inclusion. It’s an enlightening read.

What role will MOOC platforms play in UK universities online futures? From Neil Mosley

Having looked backwards, this post from Neil Mosley offers some valuable insights into the plausible future of the use of MOOCs in British Higher Ed in terms of university partnerships with key external providers as they gradually reposition their commercial purpose. Some of the big picture ideas that Mosley addresses include how the use of MOOCs might be used to further teaching and research agendas and how universities might expand access to lifelong learning.

The fine art of teaching with a ‘Light Board’ from Video Teaching

A major challenge in filming teachers teaching has long been the question of how to capture them writing on the board as they explain and work through concepts. Clearly, a recording in which someone has their back to the camera half the time is far from ideal and options like writing on a tablet can require messing around with multiple inputs that take the educator out of the moment. Lightboards put the lecturer on the other side of a ‘glass’ whiteboard, letting them write normally (the video is reversed) as they speak directly to the camera. This post offers some handy tips.

Combining Augmented Reality with Peer Learning Pedagogy: iPEAR Theoretical Framework from AACE Review

Much has been made of the potential of Augmented Reality (AR) in Higher Education, the use of mobile devices to add graphical overlays on reality to add meaning and context. There has been far less discussion of the pedagogical approaches needed to support it. This ambitious post in the Association for the Advancement of Computing in Education explores some possible options for integrating AR technologies with peer learning

Webinar – Wednesday 1st June, 5pm (AEST) – Student perspectives on Audio Feedback from the ASCILITE Transforming Assessment SIG Feedback is widely recognised as one of the most important parts of learning yet often one of the most overlooked. There is a growing body of work around new ways to provide students with meaning, personalised feedback that will enhance their engagement in the process. This webinar on Wednesday features two presenters discussing their work in using audio feedback. While the results are mixed, there are some useful lessons to take away.

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