AR/VR/XR mooc video

Ed tech must reads: Column #37

First published in Campus Morning Mail 31st May 2022

2021 to 2022: The Decade of the MOOC from Journal of Interactive Media in Education

Remember when MOOCs were going to be the comet that wiped out the dinosaurs of Higher Education? As with most predictions about the future of learning and teaching, that wasn’t the case but MOOCs have found an important niche in the ecosystem nonetheless. This review article from JIME looks over 25 MOOC related articles published in the journal, finding four key themes: situating MOOCs; learning design and roles; MOOCs and languages; and accessibility and inclusion. It’s an enlightening read.

What role will MOOC platforms play in UK universities online futures? From Neil Mosley

Having looked backwards, this post from Neil Mosley offers some valuable insights into the plausible future of the use of MOOCs in British Higher Ed in terms of university partnerships with key external providers as they gradually reposition their commercial purpose. Some of the big picture ideas that Mosley addresses include how the use of MOOCs might be used to further teaching and research agendas and how universities might expand access to lifelong learning.

The fine art of teaching with a ‘Light Board’ from Video Teaching

A major challenge in filming teachers teaching has long been the question of how to capture them writing on the board as they explain and work through concepts. Clearly, a recording in which someone has their back to the camera half the time is far from ideal and options like writing on a tablet can require messing around with multiple inputs that take the educator out of the moment. Lightboards put the lecturer on the other side of a ‘glass’ whiteboard, letting them write normally (the video is reversed) as they speak directly to the camera. This post offers some handy tips.

Combining Augmented Reality with Peer Learning Pedagogy: iPEAR Theoretical Framework from AACE Review

Much has been made of the potential of Augmented Reality (AR) in Higher Education, the use of mobile devices to add graphical overlays on reality to add meaning and context. There has been far less discussion of the pedagogical approaches needed to support it. This ambitious post in the Association for the Advancement of Computing in Education explores some possible options for integrating AR technologies with peer learning

Webinar – Wednesday 1st June, 5pm (AEST) – Student perspectives on Audio Feedback from the ASCILITE Transforming Assessment SIG Feedback is widely recognised as one of the most important parts of learning yet often one of the most overlooked. There is a growing body of work around new ways to provide students with meaning, personalised feedback that will enhance their engagement in the process. This webinar on Wednesday features two presenters discussing their work in using audio feedback. While the results are mixed, there are some useful lessons to take away.

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Ed Tech must reads – Column 11

First published Campus Morning Mail, Oct 26th 2021

Team-based quizzes on no budget from Amanda loves to audit

Australia’s favourite lecturer on auditing, Amanda White at UTS, integrates technologies into her teaching to inspire and engage her students. In this post, she shares her approach to creating weekly branching quizzes that are taken firstly individually and then in small groups to create opportunities for collaborative learning via multiple attempts. She discusses how she has created a solution that bypasses LMS quiz limitations but which retains accountability.

Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science Principles from Ma and Harpstead, CHI-PLAY 2021 proceedings

A common concern held about educational technologies is that the tech is prioritised about the pedagogy. This work in progress from Ma and Harpstead (Carnegie Mellon University), presented recently at the Computer-Human Interaction in Play conference outlines their work on educational game design support frameworks linked closely to evidence based learning science principles. Given the potential of educational games to create rich, authentic learning experiences, this work shows great potential.

Vale Mihaly Csikszentmihalyi from Jane McGonigal (Twitter)

For people with an interest in learner engagement, motivation and productivity, the loss of Csikszentmihalyi last week was a sad moment. His 1990 book Flow: The Psychology of Optimal Experience developed the idea of a ‘flow state’, the sweet spot between challenge and skill where people find themselves fully absorbed in an activity. This has been highly influential on education and game design and games in education. The comments below this tweet from McGonigal, an influential figure in serious game design thinking, offer a taste of the impact his work had.

UTS Video Meetup #10 Podcasting, Live-streaming and designing educational media Tues Oct 26, 2:00 pm – 3:30 pm (AEDT)

This video meetup this afternoon features academics and learning designers from a range of organisations presenting about using educational video (Mark Parry, AISNSW), live-streaming on Twitch (Jamie Chapman, UTAS), Learner generated digital media (Beverley Myles, OpenLearning) and podcasts as learning and teaching resources (Fidel Fernando, Macquarie Uni).

Towards a taxonomy of assessment types – webinar/workshop Thurs Oct 28th 12 noon (AEDT)

Hans Tilstra (Keypath Australia) leads what should be a lively set of activities intended to lead towards a meaningful taxonomy of assessment types in modern tertiary education. This is the final ASCILITE TELedvisors Network webinar for 2021 and caps off a stellar year of these events.


Best Practices with DIY Video: CAMERA!

Source: Best Practices with DIY Video: CAMERA!

Some great practical tips for recording video – the number of times that I’ve seen people sitting or standing metres away from the camera still astonishes me. Make use of the screen space that you have, please.

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105 Free Moodle Video Tutorials | Diigo

This is a comprehensive set of how-to videos about using a wide range of tools in Moodle. The videos vary in quality but for sheer coverage, it is hard to beat.

via Delicious (via IFTTT)

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Swivel – convert SWF to MP4 easily, well and for free

This free SWF to video converter built by Newgrounds is a tool that I have been looking for for more than 8 years. In this time I have tried any number of hacks, kludges and workarounds to convert a .swf cartoon that I made to a reasonable video version. (I had a .mov and a .mp4 but only at 320 x 240 resolution) with a frustrating lack of success. Swivel let me export my movie in full 1440 x 1080 HD with no dropped frames and no loss of audio sync. (Well none that wasn’t already present in my rather rough and ready flash animation) Part of me feels like a bit of a saddo to be working on a video on a Saturday night but most of me is just excited to have fixed a long term technical problem. I’ll add the video – which isn’t particularly about tech or education – as soon as it finishes uploading to YouTube.

via Delicious (via IFTTT)

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Great e-Learning designs for Moodle – Karyn Milne CIT Creative Industries

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The following short video (5:03) showcases some of the fantastic design work that one of our Creative Industries teachers – Karyn Milne – has done in her Moodle course. (We call our Moodle system eLearn, in case you find references to eLearn in the video confusing).

The main tips that I have taken from this are:

  1. Use advance organisers to give learners a context and a framework for the activities and resources that are coming. In this instance it is as simple as expanding on the topic heading – Printing (Technology, literacy and cultural change) or The Bauhaus (Form follows function – and the new hopes)
  2. Visual representations of the content help add extra meaning. Now Karyn is a skilled graphic designer so maybe your topic banners might not be quite as artistic but it is still relatively easy to add simple images that also help to break up the dreaded Moodle wall of text
  3. Provide simple and direct instructions with the actions emphasised
  4. Provide a range of different resources and activities – in these two topics we have documents, videos, a quiz and a discussion forum.