AI assessment ChatGPT CMM ed tech game based learning game design GPT4 higher education OPM

Ed tech must reads: column #76

First published in Campus Morning Mail 11th April, 2023

We tested a new ChatGPT-detector for teachers. It flagged an innocent student. From The Washington Post

Now that institutions (that didn’t opt out) have access to the new Generative AI reporting functionality in Turnitin, initial reports from testing aren’t exactly aligning with the vendor’s claims of accuracy. This (admittedly small) test against 16 real and fake samples generated by high school students by a WaPo journalist correctly identified 6, got 3 wrong and got mixed results on the remaining 7. This is certainly a space many people in education will be watching closely.

6 Tenets of Postplagiarism: Writing in the Age of Artificial Intelligence from Learning, Teaching and Leadership

I must admit, I had been surprised by the urgency with which the ed tech sector has moved into the new space of AI detection. I mean, clearly there is money to be made but given the looming arms race, having a product with a compelling level of accuracy seems essential. This post from Sarah Eaton (and conversations with colleagues during the week) highlights the idea that the ability to cheat with computers does have the potential to greatly reduce ‘traditional’ types of plagiarism. Eaton describes the prospective new landscape in an eye-opening way.  

2U Lawsuit Claims Looming Education Dept. Guidance Breaks the Law from The Chronicle of Higher Education.

I shared a story a bit over a month ago about the US Dept of Education announcing plans for stronger oversight over Online Program Managers (OPMs), third party partners that work with institutions to deliver online courses. One of the big players, 2U, has decided that they don’t care for this and are going to the courts. Clearly this doesn’t directly affect providers in Australia but I am sure that TEQSA and similar bodies are paying attention.

We Settled for Catan from The Atlantic (Paywall – free trial)

Ian Bogost is an academic, video game designer and provocateur, so I always have time for his hot takes. This article celebrates the work of recently departed German boardgame designer Klaus Teuber, creator of the renowned Settlers of Catan. Bogost’s angle is notable for pointing out that Catan isn’t a Great game but it’s ordinariness and simplicity makes it accessible and enjoyable to a far wider audience than most boardgames. He argues that this is in some ways more important than being the smartest game on the shelf and I think there are possibly lessons in that which can be applied to learning and teaching.