game design

Ed tech must reads: column #51

First published in Campus Morning Mail on Tuesday 6th September A framework for designing asynchronous learning activities from Alexandra Mihai A tweet last week about students not turning up to a lecture got me thinking […]

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Ed tech must reads: column #48

First published in Campus Morning Mail, 16th August 2022 (and marking the 1 year anniversary of writing for them) “yeet nitro boosted”: A Postdigital Perspective on Young People’s Literacy Engagements With the Discord Platform from […]

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Ed Tech must reads – column #20

First published in Campus Morning Mail 1st Feb 2022 How not to write about HyFlex or online learning from Bryan Alexander While most academic discourse follows intellectually rigorous conventions, there is one area that seems […]

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Ed Tech must reads – column 18

First published in Campus Morning Mail on 18th Jan 2022 On Reading the Syllabus: A Pedagogical Thread from Twitter (@ec_leininger) Academics often complain the students never read the unit outline, and from time to time […]

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Ed Tech must reads – Column 11

First published Campus Morning Mail, Oct 26th 2021 Team-based quizzes on no budget from Amanda loves to audit Australia’s favourite lecturer on auditing, Amanda White at UTS, integrates technologies into her teaching to inspire and […]

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Gamification – a better approach to leaderboards

Linda T Darcy has written a decent overview of using game mechanics in the classroom without relying on technology in her post at ASCD Express – No Technology required to gamify your class. If you […]

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Penny Arcade – Extra Credits – The Feeling of Agency

http://penny-arcade.com/patv/episode/the-feeling-of-agency Extra Credits is launching into a lengthy discussion about the meaning and importance of choice in games and game design. This first episode explains exactly what choice is and what meaningful choice is and […]

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